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Thread Statistics | Show CCP posts - 24 post(s) |

Lloyd Roses
Blue-Fire PLEASE NOT VIOLENCE OUR BOATS
31
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Posted - 2013.01.10 10:51:00 -
[1] - Quote
Generally like those changes. Was just a bit scared about the hurricane mass addition. Sounds to me as my brick'esquely aligning armorcane will now share more properties with a brick than before!
Aside that +1 for missile cyclone +1 for drone-prophecy, cause **** myrmidons +1 for leaving the drake as it is, since we all need a bc to solo lvl4 missions aswell as people needing the ultimate answer to all pve-questions +1 for many-turret-slots-ferox!
-1 for hurricane, the dualneuts and the 1600 plate was the main reason we've been flying it. Now it's all harbingers :( but -1 for harbinger, how the hell do I fit that thing now?
Thank god they aren't nerfing the oracle and talos the same second :o |

Lloyd Roses
Blue-Fire PLEASE NOT VIOLENCE OUR BOATS
31
|
Posted - 2013.01.11 11:52:00 -
[2] - Quote
Zimmy Zeta wrote:Should you take another look at the Harbi, please note that Scorch + Energy Locus Coordinators create the sweet synergy that made the ship viable for me even if it was slow as hell. There should be enough PG left to fit energy weapon rigs as a valid alternative to the standard 3xTrimarks. As far as fitting is concerned, CPU should be the limiting factor, not both CPU and PG.
Scorch made the harbinger strong. Scorch and HPL. So it would be really appreciated if a fit of HPL + mwd + 1600 plate (meta IV) would be possible with no more than one ACR.
And would you mind removing some of mass given to the hurricane? It was a skirmish ship to start with, now with the recent PG nerf etc. it's more or less forced into shield tanking (since 800 plates don't even let you catch reps against 5 battleships if armortanked, and a 1600 plate is harder and harder to fit without jepordising the offensive qualities) |

Lloyd Roses
Blue-Fire PLEASE NOT VIOLENCE OUR BOATS
34
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Posted - 2013.02.22 11:23:00 -
[3] - Quote
To mare wrote:Altrue wrote:Except that the cyclone can choose it's damage type. the difference between the drake and the cyclone with not-kinetic missile is smaller than you think especially because the drake can make a use of its lows while the cyclone have so **** fittings that it cant fit more than 2 BCS if you wanna use the active tanking bonus
It fits perfectly using the right (medium) shield booster. Not the ships fault if you have to fit oversized modules. Oh wait... |

Lloyd Roses
Blue-Fire PLEASE NOT VIOLENCE OUR BOATS
38
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Posted - 2013.03.15 12:20:00 -
[4] - Quote
Gypsio III wrote:There's nothing the matter with the Cyclone's DPS, it can do more than the Drake. You just have to forgo those dual medium neuts...
I'd call it....
Quote:[Cyclone, welpcane] Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II
Large Shield Extender II Large Shield Extender II Experimental 10MN Microwarpdrive I Adaptive Invulnerability Field II Warp Disruptor II
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Medium Anti-EM Screen Reinforcer I Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I
In analogy to the great (cheap) welpcane. |

Lloyd Roses
Blue-Fire PLEASE NOT VIOLENCE OUR BOATS
38
|
Posted - 2013.03.15 12:28:00 -
[5] - Quote
Dato Koppla wrote: Yeah Cyclones dps is sad and the buffer fits are massively outclassed by Drakes, but 2 utility highs is quite a big advantage because of the power of neuts, although I would like to see an increase in the damage bonus, the whole 5% -> 10% boost to Harb/Brutix/Drake to keep a utility high really kind of put the Cyclone/Cane in the backseat as they just don't get enough hull bonus IMO. Especially the Cane which doesn't have it's double utility highs anymore and only slightly more effective turrets.
Just imagine people having a skirmish links and now something drastic like 10% turret dmg, 5% falloff for the cane. I'd like to have that, but I don't like everyone to shoot me with it, what they probably would. New Cane really is fine, it's still great. And I at least can now live with a drake being a nearly indestructible brick that doesn't out-dps other battlecruisers within 15-80km range anymore :D |
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